Learning Experience / Educational Games Designer
UniVirtual Inc. · TELECOMMUTE · Posted Jul 6, 2026
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Summary:
2+ years of experience in a design-related role.
Entirely Remote (must be located between UTC-5 and UTC+3 time zones).
6-month initial contract , with genuine possibility of longer-term work.
$30,000–$40,000 USD per annum, based on experience, skills, and location.
About UniVirtual:
UniVirtual builds interactive learning experiences for immersive 3D environments. Using Unity and our proprietary virtual learning platform, we virtualize and gamify courses, labs, and training. We work primarily for higher education, but also for corporate training and First Nations communities in the US and Canada.
We're a fully remote team of 18 and growing, collaborative by nature, and motivated by work that genuinely matters.
About the Role:
We're looking for a Learning Experience Designer to help turn educational and training content into clear, engaging, and implementable interactive experiences for our virtual 3D platform.
The role is a hybrid of instructional design, UX, and game design. We welcome two backgrounds: a learning or instructional designer curious about games, or a game, serious-games, or interactive designer curious about education.
Over 13 years, we have developed a specific methodology for immersive learning. You'll learn that methodology directly from the CEO, who currently leads our product and experience design. In the first phase, you'll work directly alongside that design process: shadowing client and SME meetings, documenting design decisions, drafting learner flows, and turning high-level concepts into clear written specifications. From there, the role grows steadily toward ownership: individual activities first, then module sections, and eventually whole learning experiences.
This is a good fit for an associate-level designer with practical design experience, strong written communication, and the ambition to grow into a specialized interactive learning design role.
Responsibilities:
Design learning experiences alongside the product lead and subject-matter experts, and document the decisions behind them.
Translate educational content into interactive designs: learner flows, interaction steps, UI wireframes, NPC dialogue, visual references or storyboards, and the specifications the development and art teams build from.
Review implemented features and produced assets against design intent, and give clear, structured feedback.
Adjust designs in response to QA and playtesting, keeping documentation up to date throughout.
Help improve UniVirtual's design templates, documentation standards, and design processes.
Collaborate across a cross-functional team of developers, artists, QA, subject-matter experts, and leadership.